Reflecting on the real impact of Maker Movement and next steps in the Journal of Peer Production Issue #5: Despite the marketing clangour of the “maker movement”, shared machine shops are currently “fringe phenomena” since they play a minor role in the production of wealth, knowledge, political consensus and the social organisation of life. Interestingly, however, they also prominently share the core transformations experienced in contemporary capitalism. That is, for the individual: the convergence of work, labour and other aspects of life. Moreover, on a systemic level: the rapid development of algorithmically driven technical systems and their intensifying role in social organisation. Finally, as a corollary: the practical and legitimation crisis of modern institutions, echoed by renewed attempts at self-organisation. Contribution by various protagonists of the makers’ scene. Here’s the executive summary: Shared Machine Shops are not new. Fab Labs are not about technology. Sharing is not happening. Hackerspaces are not open. Technology is not neutral. Hackerspaces are not solving
How to reap the benefits of participatory production in the textile industry was the topic of the first edition of MeshCon taking place in Berlin last October from 10 to 15, 2014: We are developing concepts and Free and Open Source technologies for fair and environment friendly production of garments and textiles at home and in the industry. MeshCon Berlin brings together industry representatives, fashion designers, pattern creators, knitters, textile manipulators, FOSS developers and DIY hardware makers. The event offers a place to exchange new ideas in personalized fashion and technologies in the garment production. I was invited to give a talk, but I couldn’t travel in those days. I suggest to listen to the recorded files in 13 podcasts of the event, and especially: Open Tools for Computational Craft Glitchaus Project: Between pixel art, textile design, and digital techniques with knitting machines Digital Patternmaking with Project Valentina on PCs
I’m happy to announce that, together with Serena Cangiano, I contributed to the book Empowering Users through Design – Springer – with a chapter called: Open Sourcing Wearables: the Impact of Open Technologies and User Engagement in the Design of Body-Borne Interactive Products. Here’s the Abstract of the chapter: Wearable technology is the “next big thing” in tech industries. Analysts forecast a consistent growth and this sector is becoming appealing to many corporations. Aim of this chapter is to present the field of wearable technology and to highlight unexplored issues generated by the relation of such technologies with the domain of proprietary versus open source businesses. If wearable technologies sell the promise of an augmented self by providing access to bio data, we can witness the emerging of a contradictory scenario: while we acquire knowledge about our bio-self through body borne devices, we also feed voluntarily a powerful data stream whose commodifcation and, subsequent marketability, represents the core element of the current
Learn more about 3d printing methods and what’s best for the modern craft movement in this article on Custommade.
Il video del workshop alla Tinkering Zone del Museo della Scienza e della Tecnica di Milano. che si e’ tenuto l’8 novembre 2014, in collaborazione con Henkel. Spunti, riflessioni e idee nel video reportage realizzato durante la giornata. Contributi di Zoe Romano, Cristina Tajani, Maria Xanthoudaki e Maria Grazia Mattei.