How to reap the benefits of participatory production in the textile industry was the topic of the first edition of MeshCon taking place in Berlin last October from 10 to 15, 2014: We are developing concepts and Free and Open Source technologies for fair and environment friendly production of garments and textiles at home and in the industry. MeshCon Berlin brings together industry representatives, fashion designers, pattern creators, knitters, textile manipulators, FOSS developers and DIY hardware makers. The event offers a place to exchange new ideas in personalized fashion and technologies in the garment production. I was invited to give a talk, but I couldn’t travel in those days. I suggest to listen to the recorded files in 13 podcasts of the event, and especially: Open Tools for Computational Craft Glitchaus Project: Between pixel art, textile design, and digital techniques with knitting machines Digital Patternmaking with Project Valentina on PCs
Author: ZoeRomano
Empowering Users through Design – book
I’m happy to announce that, together with Serena Cangiano, I contributed to the book Empowering Users through Design – Springer – with a chapter called: Open Sourcing Wearables: the Impact of Open Technologies and User Engagement in the Design of Body-Borne Interactive Products. Here’s the Abstract of the chapter: Wearable technology is the “next big thing” in tech industries. Analysts forecast a consistent growth and this sector is becoming appealing to many corporations. Aim of this chapter is to present the field of wearable technology and to highlight unexplored issues generated by the relation of such technologies with the domain of proprietary versus open source businesses. If wearable technologies sell the promise of an augmented self by providing access to bio data, we can witness the emerging of a contradictory scenario: while we acquire knowledge about our bio-self through body borne devices, we also feed voluntarily a powerful data stream whose commodifcation and, subsequent marketability, represents the core element of the current
Methods of 3d printing: cool infovis
Learn more about 3d printing methods and what’s best for the modern craft movement in this article on Custommade.
Video report di Fashion Goes Interactive
Il video del workshop alla Tinkering Zone del Museo della Scienza e della Tecnica di Milano. che si e’ tenuto l’8 novembre 2014, in collaborazione con Henkel. Spunti, riflessioni e idee nel video reportage realizzato durante la giornata. Contributi di Zoe Romano, Cristina Tajani, Maria Xanthoudaki e Maria Grazia Mattei.
Makers: Cosa, Chi, Dove, Perché – Dibattito al Museo della Scienza
Il 20 Novembre, all’interno del percorso della Settimana della Cultura d’Impresa, sono stata ospite al Museo della Scienza e della tecnica di Milano a parlare di makers con Francesca Olivini (Curatore Materiali, Museo Nazionale della Scienza e della Tecnologia Leonardo da Vinci), Stefano Buratti (Responsabile TinkeringZone, Museo Nazionale della Scienza e della Tecnologia Leonardo da Vinci), Bertram Niessen, (project manager CheFare), Maximiliano Romero (Lab Physical Computing, Dipartimento di Design, Politecnico di Milano), Patrick Tabarelli (Artista e maker). Makers: Cosa, Chi, Dove, Perché Il fenomeno dei makers sta prendendo piede in maniera importante nella società di oggi. Da molti è considerato il “cuore” della terza rivoluzione della produzione. Il Museo vuole raccontare questo fenomeno incontrando alcuni dei suoi protagonisti e presentando il documentario “Makers”, uno tra i più recenti ad affrontare questa realtà.