I was part of the jury panel (together with Maggie Orth, Asta Roesway, Meg Grant) of the 18th annual International Symposium on Wearable Computers, invited by Design Exhibition Chair: Troy Nachtigall.
ISWC 2014 is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC 2014 brings together researchers, product vendors, fashion designers, textile manufacturers, end users, and related professionals to share information and advances in wearable computing. ISWC 2014 will be held September 13-17 in Seattle, Washington, collocated with Ubicomp 2014. Selected accepted designs will be exhibited at Microsoft Research Studio 99 in Seattle for six weeks following the conference.
ISWC 2014’s Juried Design Exhibition invites submissions of original works of wearable technology and/or novel applications for new audiences using existing technologies. Submissions may comprise any type of wearable technology (electronic, mechanical, textile and garment-based, etc). Awards for the best design will be given in three categories: Aesthetic, and Functional and Fiber Art.
Winners will receive a fabulous prize package from SparkFun and Plug&Wear. Also, a selection of the best designs from the ISWC 2014 will be exhibited at Microsoft Research Studio 99 gallery. A reception for designers at Studio 99 to open the Microsoft Research exhibit will be held on Thursday 9/18, following the ISWC conference.
- Submissions to this category should be functionally-focused wearable designs, aimed at using technology to solve a particular problem or meet a specific need.
- Submissions to this category should be aesthetically-focused wearable designs, aimed at developing an aesthetic or visual effect through the use of technology.
- Fiber arts:
- Submissions to this category should be non-wearable, but textile- or fiber-integrated innovations. Fiber arts submissions may be functionally or aesthetically focused. Confused about which category to pick? Many designs address both functional and aesthetic aspects of a problem. Designers should consider in which aspect their design is strongest, and submit it to that category.